Sprites to be added

These are some art assets that haven't been implemented fully yet! Look forward to it!


Sprites that ARE currently in-game:

Limehold
False Limeholds
Clippy
Nightmares
Pothead

have fun finding them!!


IMPORTANT: Currently this game has only been successfully tested in windows and chrome🤮 and . 

- In Firefox right click will  open the context menu, disrupting the game.

- In Arch KDE Plasma Wayland the equipped items will spin

Controls

 - WASD - move

 - Shift - sprint

 - right click - attack right / secondary attack (play game in fullscreen to prevent right click from opening context menu) (Draw Bow)

 - left click - attack left / primary attack

 - middle click - stab

- number keys or scroll or number row to change tools

 - F to interact

- tab for inventory

About

This is an early build of the Encephalon Game for the HealthyGamerGG 2025 jam


The current state showcases the :

  • inventory
  • combat 
  • Enemy AI
  • Quests

Contributors: seanlzx, ItalianQuagsire, GilRaek, hongryy

Release Notes

https://github.com/seanlzx/gamejam2025

tentatively finalized combat system

tentatively finalized inventory system (minecraft like drag and drop)

arrows indeed can be picked up, but currently bows are infinite arrows

As of now. If you die, the character simply disappears, so have to just refresh the browser for now

arrows are super inconsistent in damage (probably due to the amateur implementation of ragdoll physics that I did) just think of it as critical 😇

items on floor despawn after 100s currently

currently there is no real pause menu, however the godot web export pauses the game when you switch tabs

Tips

simply moving the sword with mouse will damage enemies AND the faster you swing the more damage you output

arrows when spammed can literally block and slow down enemies

enemies can indeed damage each other (BUT NO ENEMY ON ENEMY AGRO)

Janks

As of now the tools when swung a lot can get lobsided (resolve it by mouseclick OR equipping and dequipping)

yea not to sure about the balancing of challenge and difficulty yet just having fun

right now enemies may just walk into walls

Testing bugs to help watch out for

tools when swung a lot can get lobsided, 

enemies attacking may just randomly walk away despite still being in attack range (however honestly kinda funny for them to attack than just walkaway)

Comments

Please share freely your thoughts on the demo. I welcome all constructive opinions. If there are any major technical difficults please state.

  1. Operating System
  2. Browser
  3. Display Protocol
  4. Hardware specs
Updated 4 days ago
Published 6 days ago
StatusIn development
PlatformsHTML5
Authorsseanlzx, ItalianQuagsire, GilRaek
GenreAdventure, Action, Role Playing
Made withGodot
Tagsbow, Swords

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